Remapping joystick buttons and axes on Linux
Saturday, July 4, 2009
I have many joypads / joysticks with many different button layouts, and by using this simple utility I can reconfigure the button layout by running a simple script, intead of reconfiguring every game and emulator everytime I want to use a different joystick.
DOWNLOAD it here:
http://www.mediafire.com/?msitbdej0ad
http://ubuntuforums.org/attachment.php?attachmentid=66632&d=1208782381
It's a patched version of the jscal utility from the joystick package. It will allow the remapping of buttons and axes directly into the driver.
It's compiled for Ubuntu 7.10 AMD64, but it will work with any later version. Also, you can recompile it to any version by doing a "make clean;make"
I have been looking for something like this for ages. Found it here: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=444142
Quoting the patch author:
Quote: Package: joystick Version: 20051019-1 Severity: wishlist Tags: patch Motivation I found no simple tool that would remap the joystick axes and buttons on the device driver level (joydev module), while the driver clearly provides the interface for this. My patch extends to capabilities of jscal in order to remap axes and buttons. While remapping in the X configuration file is possible, that mapping does not seem to help in all games. Detail I bought a Trust GM-2550 Predator joystick the other day, and I noticed that the axes were mapped incorrectly: the throttle in place of the rudder, and the pinky button's axes were shifted up 1 slot in the axis map. I found no tool to re-map the axes on the device driver (joydev) level. While remapping is possible in the X config, this did not solve the problem for - for example - SearchAndRescue. Also I found no way to remap joystick buttons on the device driver level. This is quite necessary for example for tuxkart, because some of the buttons the game uses are unfortunately unreachable while holding the joystick comfortably (some buttons are too far on the stick). I found that the joydev kernel module does provide the API for axes and button remapping. I added two command line options to jscal and two corresponding functions that utilize the API and remap buttons and axes. I have tested the axes and button remapping, and it works as intended. I can swap buttons and axes as I wish. Implementation Please find the diff of jscal.c in joystick attached (joystick.diff). The modified jscal.c adds two command line arguments: -q --print-mappings Print the current axis and button mappings as a jscal command line and -u ...> --set-mappings Sets axis and button mappings to the specified values An example output of -q looks like this (./jscal -q /dev/input/js0): jscal -u 10,0,1,2,5,6,16,17,40,41,42,13,288,289,290,291,292 ,293,294,295,296,297,298,299,300 /dev/input/js0 The joystick has 10 axes and 13 buttons. If now one is to switch axes 2 and 5 (to get the rudder and the throttle right), one has to execute: jscal -u 10,0,1,5,2,6,16,17,40,41,42,13,288,289,290,291,292 ,293,294,295,296,297,298,299,300 /dev/input/js0 changing 2,5 to 5,2 on the line. Remapping buttons is done the same way. |
Then, there is a very good way to load the joystick layout configuration automatically when you plug the device, with udev.
First you must create a udev rule. This is mine:
##/etc/udev/rules.d/85-joy-config.rules ##digiusb 0e8f:0013 BUS=="usb",ACTION=="add",ATTRS{idVendor}=="0e8f",ATTRS{idProduct}=="0013",RUN+="/usr/bin/joy-config-digiusb.sh" ##genesis6b 0f00:0008 BUS=="usb",ACTION=="add",ATTRS{idVendor}=="0f00",ATTRS{idProduct}=="0008",RUN+="/usr/bin/joy-config-genesis6b.sh" |
As you can see the rule will execute the specified script as soon as the device with given idVendor and idProduct is plugged.
This is how I did the scripts:
"/usr/bin/joy-config-digiusb.sh"
#!/bin/bash #digiusb 0e8f:0013 #/usr/bin/joy-config-digiusb.sh sleep 1 jscal -u 4,0,1,16,17,10,289,290,291,293,294,295,296,297,288,292 /dev/input/js0 jscal -u 4,0,1,16,17,10,289,290,291,293,294,295,296,297,288,292 /dev/input/js1 jscal -u 4,0,1,16,17,10,289,290,291,293,294,295,296,297,288,292 /dev/input/js2 jscal -u 4,0,1,16,17,10,289,290,291,293,294,295,296,297,288,292 /dev/input/js3 |
"/usr/bin/joy-config-genesis6b.sh"
#!/bin/bash #genesis6b 0f00:0008 #/usr/bin/joy-config-genesis6b.sh sleep 1 jscal -u 2,0,1,16,309,310,311,312,313,314,308,316,317,318,319,315,304,305,306,307 /dev/input/js0 jscal -u 2,0,1,16,309,310,311,312,313,314,308,316,317,318,319,315,304,305,306,307 /dev/input/js1 jscal -u 2,0,1,16,309,310,311,312,313,314,308,316,317,318,319,315,304,305,306,307 /dev/input/js2 jscal -u 2,0,1,16,309,310,311,312,313,314,308,316,317,318,319,315,304,305,306,307 /dev/input/js3 |
I have added a "sleep 1" just in case the driver doesn't get ready on time.
Important: don't miss the "#!/bin/bash" or it will silently fail.
Also, my scripts will attempt to apply the layout to js0-3, as it will only succeed if the device matches the button/axis layout. I couldn't figure out a more elegant solution, but this one works for me.
Hope you find it useful.
Have fun.
0 comentários:
Post a Comment